Building a self-sustaining team for the Daily Dungeon's 10th floor

Princess Connect! Re:Dive throws its hardest curveball at the Daily Dungeon, where floor 10 demands near-perfect synergy if you want the run to finish itself. Healers feel like the obvious crutch, but they often stall the timer and let the boss cycle into dangerous phases. Players from Adelaide to Brisbane now lean into pressure-based comps that win through raw damage and shield stacking, letting auto-mode mow everything down with no babysitting.

If you're squeezing the game in during a Sydney tram ride or a Melbourne lunch break, a reliable 10th-floor auto-clear turns the Daily Dungeon from a chore into a five-minute habit. The trick lies in stacking enough burst damage, healing prevention, and shield synergy so the team never dips below half HP during the critical phase-two window.

Reading the boss and phase transitions

Floor 10 throws a mix of high-HP frontline units and a boss that ramps up damage after 90 seconds. The boss's signature move is a party-wide nuke that bypasses shields but respects damage mitigation, so positioning matters more than bulk. Australian players running on the AEDT evening reset window often burn two attempts learning the timing before settling into a rhythm.

Auto-mode fires skills whenever TP hits the threshold, so the order in which characters take their turns dictates whether you survive the nuke or get wiped. A comp that front-loads damage into the first 30 seconds usually clears before the boss even shifts into phase two.

Picking pressure-based damage dealers

For a no-heal clear, your middle and back row need characters whose Union Bursts function as AoE nukes rather than slow single-target slogs. Look for units that also apply mark stacks, since marks effectively multiply your team's damage without adding a healer slot. A few standouts that Australian players in Perth favour include:

Pair them with a tank who can hold the boss's attention for at least 45 seconds, otherwise the back line gets clipped before damage ramps up.

Tank and frontline choices that hold without help

A pure stat-stacking tank like Yui or Nozomi keeps the boss fixated while your damage dealers do their work. Their value isn't healing but rather their ability to soak the boss's auto-attack chains without flinching. If you're playing on Australian mobile networks during a Gold Coast train commute, lower latency generally means more reliable auto targeting.

Avoid running two tanks — the loss of damage output means the boss stays alive past the burst window, and that's when things collapse. One beefy frontline, one or two damage dealers, and one utility slot is the standard skeleton. The utility slot can go to a marksman, a debuffer, or even a shielder depending on the boss variant.

Burst timing and skill order tricks

Auto-mode responds to a few key levers you can set in your roster menu before queuing the dungeon. Adjusting these gives you tighter control over the phase-two nuke:

You'll know your comp is ready when it clears consistently across three full auto-runs with no manual input. For deeper optimisation tips, this how-to-level-a-nightblade-from-1-to-50-fast-notes walks through similar priority tuning.

Tweaking for reliable resets and choosing a comp

Stamina caps in the Australian version reset at midnight AEST, so most players queue their dungeon runs right before bed or during the morning tram ride in Sydney. If your comp still wobbles on the second or third run, swap in a defensive TP boost character to slow the boss's pace. For players still struggling with the phase two transition, these common dungeon pitfalls break down exactly where auto-mode tends to waste skills.

Here's a quick breakdown of the three popular comp archetypes and where they fit best in your weekly grind:

Comp Style Core Damage Survivability Best For
Burst Stack 3 nukers Low Speed runs under 60s
Mark Comp 2 marks + 1 finisher Medium Consistent clears
Shield Hybrid 2 damage + Pecorine High Newer accounts

Players who farm the dungeon daily for character shards rotate between Burst Stack on weekdays and Shield Hybrid on weekends, depending on their stamina budget. The Mark Comp sits comfortably as the all-rounder for Australian players running the dungeon during their work commute, and it lines up with the Australian Classification Board's M rating for mild fantasy violence.

Once you've nailed a no-heal clear, the rest of the daily grind feels effortless — and you'll save every last jewel for the next banner. Drop your finished comp in the comments and let us know which Australian city you're farming from.